8/24/2014

Human Footknights WIP Dollies and Bits

Mick Darpa has finished the first of the body dollies, helmet blanks and weapons for my human foot knights. The idea is to have the dollies and bits moulded and then have various different knightly orders and command sets sculpted on them. I will probably also make the body dollies available as such, for converters who want to use plastic arms and heads on them.

These are the first three. There will be more body variants (6 in all) and for those concerned about the first body not having fully armoured legs, there will be a fully armoured variant converted after moulding. The plastic head in the first picture is just there to give an idea of size and may look a bit large (though should look ok when the figure has arms).




The helmets are just blanks at this point. After moulding, these will be decorated with various feathers, plumes and icons to reflect different knightly orders. The first knightly orders will likely reflect the ones I created for my Dwarf knights ("vanilla" Imperial knights, White Boar, Great Bear, Raven & skulls) though others may appear.


These are some of the weapons that will get used in the various sets. Where possible, I will try to make the weapon hand a separate part, so you can mix and match and aren't restricted to specific weapon options for specific knightly orders. A simple weapon sprue is also a possibility.



7/20/2014

Renaissance Zombie Greens (Human)

The full set of 5 Renaissance human zombies (3 landsknechts, 1 reiter and 1 gen d'armes) in a shocking display of my increasingly bad photography. Sculpted by the talented Mick Darpa and in the mail to Peter Brown shortly.


And some better pics from Mick. The knight or gen d'armes is my favourite. Perfect pose and gorgeous detail. I couldn't have dreamed it better.



3 classic landsknechts, or undead versions thereof. If you might be slightly worried about the size of the hands in some pictures, don't. It's just a trick of perspective due to the angle of the pictures.




Finally, an unhorsed reiter who clearly has some leg injury. Luckily, in his zombie state he's immune to that sort of pain and will be able to continue walking on it until the weight of his body damages it beyond use.





7/14/2014

Sea Elf Clerics of the Mer-God

Not the best pictures, I'm afraid, but a first look at the Sea Elf clerics of the Mer-God. Their weapons are easily swapped to war hammers if one should be so inclined and a quick pass with the file over the points of the ears can turn these into human clerics as well...




Female Cleric,  you'd better keep quiet if you want to live. The trident is the characteristic weapon of choice for the Mer-God's clerics, though axes are also frequently used on board ships.



Male Cleric, the hands aren't this huge in reality, I just couldn't get a decent picture of him.



An uncleaned mastercasting of the female cleric:


5/07/2014

Dwarf Character Greens: Inventors and War Engineers

John sculpted three brilliant dwarf inventors (or war engineers if you like) for me, all armed with an advanced weapon of their creation.

The first of these is armed with a long-distance sniper handgun, which comes with two alternative support options, a simple stand or a beardling (or halfling) pageboy. I just love all the intricate detail on this one and it's one of John's best figures to date in my opinion:






The second of the upcoming dwarf inventors is armed with a hackbut/swivelgun that will wreak havoc on the battlefield. Note the gorgeous detail on the gun barrel and the dwarf's helmet:





The third, and for now last, dwarf inventor is called "the bomber". The figure comes with two alternate bomb holding hands, "regular" and "holy":


Dwarf Artillery Crew Greens

More dwarf goodness from John. Upcoming artillery crew set, 5 multipart figures, spare bits. Three of these are interchangeable with parts from other sets (infantry), which means you should be able to use the artillery crew hands/arms with bodies from infantry sets and vice-versa, opening up a lot more possibilities for unique models than just the contents of the set itself!


Artillery crew commander, with two arm options and separate head, compatible with bodies and weapons from infantry set 2 (and heads from pretty much any set):


Artillery crewman with bucket, separate head (compatible with heads from pretty much any set):


Artillery crewman with ramrod or ladle, separate head, compatible with bodies and weapons from infantry set 1 (and heads from pretty much any set):


Artillery crewman "loader", singlepart (but with a cool pirate bandana!):


Bald artillery crewman with ramrod or ladle 2, compatible with bodies and weapons from infantry sets 3 & 4:








4/07/2014

New Stuff In Metal

Finally some new stuff in metal. This batch includes the human girls and hackbut, the new halfling range and the halfling zombies. See the posts below for more details. If you want to get some, see here .

1.  HUMANS
WKM-50: Human Cannoneer with Hackbut (sculpted by Brother Vinni)
WKM-80: Graf's Daughters (2)  (sculpted by Mark Evans)
WKM-81: Katarin Weisz, Graf's Eldest Daughter (1) (sculpted by Mark Evans)
WKM-82: Kristin Weisz, Graf's YounghestDaughter (1) (sculpted by Mark Evans)

2. HALFLINGS

I. HALFLING CORE INFANTRY AND COMMAND
* INFANTRY SET 1 :
WKH-01A: Halfling Core Infantry with Spears and Shields 1 (5)
WKH-01B: Halfling Core Infantry with Halberds and Shields 1 (5)
WKH-01C: Halfling Core Infantry with Swords and Shields 1 (5)
WKH-01D: Halfling Core Infantry with Bows 1 (5)

* INFANTRY SET 2 :
WKH-02A:  Halfling  Core Infantry with Spears and Shields 2 (5)
WKH-02B:  Halfling  Core Infantry with Spears Front Rank  (5)
WKH-02C:  Halfling  Core Infantry with Halberds and Shields 2 (5)
WKH-02D:  Halfling  Core Infantry with Halberds Front Rank (5)
WKH-02E:  Halfling  Core Infantry with Swords and Shields 2 (5)
WKH-02F:  Halfling  Core Infantry with Bows 2 (5)

* INFANTRY SET 3 : CHARACTERS (Classic singlepart halflings with spears, halberds or bows)
WKH-03:  Halfling  Core Infantry with Spears and Shields 3 (5)
WKH-04:  Halfling  Core Infantry with Swords and Shields 3 (5)
WKH-05:  Halfling  Core Infantry with Bows 3 (5)

* INFANTRY Command:
WKH-09: Halfling Core Infantry Command (3)

II.  HALFLING CHARACTERS
WKH-80: Halfling Bard (sculpted by MickDarpa)

III. HALFLING ACCESSORIES
WKH-90: Halfling Accessories (8)

IV. ZOMBIE HALFLINGS
WKZ-01: Halfling Zombies (8)

4/01/2014

Getting Some Renaissance Goblins


On this page:   Goblin Core Infantry & Command  -  Goblin Artillery Crew - Goblin Characters - Goblin Civilians - Goblin Conversion Bits

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All models sculpted by Kevin Adams.


NOTE: THESE ARE NO LONGER AVAILABLE


I. GOBLIN CORE INFANTRY AND COMMAND


Note: You can request to swap out the heads from WKG-01 and WKG-02 sets with one of the WKGH-01, WKGH-02 or WKGH-03 head sets at no extra cost.

* INFANTRY SET 1 :You get a choice between all spears and shields, all halberds and shields or all swords and shields. Please specify the desired codes and quantities:

WKG-01A: Goblin Core Infantry with Spears and Shields 1 (6)
WKG-01B: Goblin Core Infantry with Halberds and Shields 1 (6)
WKG-01C: Goblin Core Infantry with Swords and Shields 1 (6)

What you get: 7 different heads + 6 different bodies + 6 weapons + 6 shields. No bases included.

What you pay:
- £16 for 1 pack (6 figures)
- £30 for 2 packs (12 figures)
- £43 for 3 packs (18 figures)
- £55 for 4 packs (24 figures)
- £10 for each additional pack over that.
Note that the discounts also apply if you order a mix of WKG-01A, WKG-01B and WKG-01C

Content pictures:



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* INFANTRY SET 2 :You get a choice between all spears and shields, all halberds and shields, all swords and shields, handguns or crossbows. Please specify the desired codes and quantities:

WKG-02A: Goblin Core Infantry with Spears and Shields 2 (6)
WKG-02B: Goblin Core Infantry with Halberds and Shields 2 (6)
WKG-02C: Goblin Core Infantry with Swords and Shields 2 (6)
WKG-02D: Goblin Core Infantry with Handguns (6)
WKG-02E: Goblin Core Infantry with Crossbows (6)

What you get: 7 different heads + 6 different bodies + 6 weapons + 6 shields/powderhorns/quivers. No bases included.

What you pay:
- £16 for 1 pack (6 figures)
- £30 for 2 packs (12 figures)
- £43 for 3 packs (18 figures)
- £55 for 4 packs (24 figures)
- £10 for each additional pack over that.
Note that the discounts also apply if you order a mix of WKG-02A, WKG-02B, WKG-02C, WKG-02D and WKG-02E.

Content pictures:




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* INFANTRY Command:

WKG-03: Goblin Core Infantry Command (3)
What you get: 2 different heads + Champion body + 3 different weapons for the champion + Drummer body + Hornblower body + 2 different weapons for the hornblower + 2 different standards for use with WKG-01 bodies. No bases included.

What you pay:
- £9 for 1 pack (3 figures + extra bits)
- £17 for 2 packs (6 figures + extra bits)
- £8 for each additional pack over that.


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II. GOBLIN ARTILLERY

* ARTILLERY CREW :Please specify the desired codes and quantities:

WKG-20: Goblin Artillery Crew (5)
What you get: 5 different heads + 5 different bodies + 2x engineer arms + 2x2 tool hands. No cannons or bases included.
Note that some of the hands are compatible with WKG-01 & 02 bodies.
Cannons, mortars or other artillery pieces can be sourced from many ranges, including TAG's ordinance range.

What you pay:
- £13 for 1 pack (5 figures)
- £24 for 2 packs (10 figures)
- £34 for 3 packs (15 figures)
- 10 for each additional pack over that.
Note that the discounts also apply if you order a mix of WKG-20 and WKH-20 (halfling conversion kit).

Content pictures:


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III. GOBLIN CHARACTERS

* GOB DE LEON

WKG-10: Gob de Leon, Captain with twin swords
What you get: 2 different heads + Gob de Leon body. No bases included.
What you pay: £3.50


* GOBBOPRINCE DE LU

WKG-11: Gobboprince de Lu, Lord with rapier or double barreled pistol
What you get: 1 head + Gobboprince body + 2 weapon arms. No bases included.
What you pay: £3.50



* GOBBO CORTEZ

WKG-12: Gobbo Cortez, Captain with twin pistols
What you get: 1 head + Gobbo Cortez body + 2 pistol hands. No bases included.
What you pay: £3.50


* CLERICS OF GOB

WKG-13: Clerics of Gob
What you get: 2 cleric bodies + 5 weapon hands. No bases included.
What you pay: £6



* GOBLIN WIZARDS

WKG-14: Goblin Wizards
What you get: 3 wizard bodies + 4 wizard heads + 4 right hands + 3 left hands. No bases included.
What you pay: £11


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IV. GOBLIN CIVILIANS

* GOBLIN FLOOZIE

WKG-15: Goblin Floozie
What you get: 1 Floozie. No bases included.
What you pay: £3



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V. GOBLIN CONVERSION BITS

* GOBLIN HEADS

Note: You can request to swap out the heads from WKG-01 and WKG-02 sets with one of the following head sets at no extra cost.


WKGH-01: Goblin Heads with Sallet Helmet (6)
What you get: 6 identical helmetted heads

What you pay: £3.25

Content pictures:

2x 


WKGH-02: Bare Goblin Heads  (6)
What you get: 2x 3 different bare heads

What you pay: £3.25

Content pictures:

2x


WKGH-03: Morion Helmet Goblin Heads  (6)
What you get: 6 different bare heads

What you pay: £3.50

Content pictures:



WKGH-04: WKG-01 Goblin Heads  (7)
What you get: 7 different heads with assorted hats and helmets

What you pay: £3.50

Content pictures:




WKGH-05: WKG-02 Goblin Heads  (7)
What you get: 7 different heads with assorted hats and helmets

What you pay: £3.50

Content pictures: