Showing posts with label Human Character Greens. Show all posts
Showing posts with label Human Character Greens. Show all posts

1/09/2018

Lord Commander of the Witchhunters - Green

The most fierce and feared of all the witchhunters is their Lord Commander, sometimes referred to as the Witchhunter General. The model is a bit of a collaboration between two sculptors, as the basic horse blank and armoured body are the ones done by FP, that also serve as the basis for the mounted knights and the additional detail is sculpted over that by Mick Darpa who did the footknights and witchhunters.


A close up of just the rider, with his pet raven.


I initially wanted the horse to be a singlepiece casting, but when I checked with the mouldmaker, he was of the opinion that it would be too wide and wouldn't cast properly (which I guess is why these type of barded horses in metal are usually multipart). Not wanting to go the split in the middle route I tried to work out a way to keep the naked horse body one piece and the barding separate. As the thin barding pieces from the mounted knights presented their own challenges in moulding, I wanted more solid pieces, which meant reducing the bulk of the horse body. Fingers crossed that it will all work out as planned in moulding.


1/05/2018

More Witchhunter Greens and an Update on the Human Footknights of the Great Bear

It's been a while since the last update, so first things first, the current state of affairs regarding the human bearknights on foot that were previewed some months ago. They have been mastermoulded and the mastercastings all came out perfect, so this weekend I will spend some time cleaning mouldlines off the masters to prepare them for production moulding. If all goes well, they may be available in greater quantities next month.

Meanwhile, I had Mick Darpa slaving away at the next set of figures which are three Witchhunter/Daemonhunters to complement the earlier Witchhunter/Vampirehunter set. I was so pleased with the first set, that I had to do a couple more and here they are.

The first character is a Daemonhunter holding up a freshly acquired trophy, the head of a large beastman champion that he has slain. The God of Death will look favourably on his servant.



The second is a female witchhunter in sensible armour (read: no breastshaped breastplates, fashionable thin waist or high heeled armoured boots). She's holding up a decree proclaiming the witchhunter's mission and powers, while casually resting a hand on a holstered pistol, implying "or else...". In my head, I call this one "We have a warrant!"


The last one is a specialised daemonhunter, going after those who would spread plague and disease in the realm. He is wearing a mask filled with herbs to keep away disease and carries a torch to burn the afflicted.


There you have it. I hope to be able to mould this soon, so you won't have to wait as long on the next update.





4/28/2017

New Human Character Greens - Graf's Wife and White Knight

While you've been introduced before to the Graf's lovely daughters, we were yet to encounter their stepmother, the Graf's new wife. Noone really knows where she came from, though she herself says she descends from a royal lineage and claims the title of "Queen of Hearts". Tensions have been running high between the Graf's daughters and their stepmother...

 Model sculpted by Shane Hoyle.
 Another mysterious character has been roaming the land off late. This ageing knight is clad in shiny white armour, with a helmet shaped after a horse's head and carries some frankly odd equipment. Upon mention of his presence in the Empire, it is said the Graf's new wife reacted with visible shock, suggesting perhaps that this White Knight may have traveled from the same place whence she came. If that is the case, it does not appear as if that news was a welcome one...


8/06/2016

Human Witchhunter Greens, part 2

The (for now) final installment of the Witchhunter set, all sculpted by Mick Darpa in a deliberate 90's style. 

This band of witchhunters travel with a cleric for some moral and divine support. Of course, given the nature of their calling, it's a cleric of the God of Death, so the grim appearance and the skullfaced mask might not lift the group's morale much, but you can't have everything.



A minor update to the witchhunter with pistols from last time, in the form of the addition of a small dagger to the backside:



6/08/2016

Human Witchhunter Greens

I've long wanted to get some Renaissance Witchhunters figures done, clad in heavy armour and with the iconic hats. The idea probably goes back to some conversions I saw several decades ago that left a general impression with me. The armoured dollies made for the footknight figures offered a good base to jump off from. All three models sculpted by Mick Darpa.

Witchhunter Captain With No Name. Very loosely based on the Man With No Name and a certain H.S., he loves his cigars almost as much as he loves the way a plan comes together. His heavy broadsword is the perfect tool for chopping up all manner of undead and witchbreed.


Witchhunter Pistolier. Because sometimes it's just nice to put some distance between you and the enemy.

Witchhunter specialising in vampire control. Armed with a warhammer and a set of wooden stakes. You don't want to run into him if you're a child of the night, especially with that neckguard protecting him from your bite.

7/18/2013

The Weisz Sisters - Greens

Another first, some human greens. Like the elves, these are sculpted by Mark Evans and represent two young nobleman's daughters. Apologies for the bad quality of the first picture.

The daughters of Graf Weisz von Schnee:


First, Graf Weisz' eldest daughter, Katarin. She has a fondness for apples and hanging out with dwarfs and will probably be in need of rescuing at some point:


Graf Weisz (von Schnee)'s youngest daughter, the more unruly Kristin Weisz. Like her older sister, she has a soft spot for dwarfs, but unlike her, she is more interested in fighting and adventure than learning how to be a proper lady: